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Old Jul 10, 2007, 08:23 PM // 20:23   #1
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Default Concept Skill: Extending Light

Extending Light
10 energy
1 second casting
45 second recharge time

Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).

Yeah, if this didn't have some downside... very powerful skill.
But hmmm.. Healing Breeze may be a problem..
And too bad you can't do Prot, you can't really control the 50% less healing with reversal of fortune.
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Old Jul 10, 2007, 08:27 PM // 20:27   #2
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ANY party member? Like, including the jerks so far afield that they're greyed out?
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Old Jul 10, 2007, 08:32 PM // 20:32   #3
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that's the point, unless if you don't like it.
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Old Jul 10, 2007, 08:32 PM // 20:32   #4
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heh this would be good in pve to heal stupid leeroy bitches.
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Old Jul 10, 2007, 10:09 PM // 22:09   #5
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NOT pvp legal... please.

Unless "any" means "radar range" that is
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Old Jul 10, 2007, 10:27 PM // 22:27   #6
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Would be a cool skill. Too bad ArenaNet would never implement this - this isn't Magic: the Gathering, this is Guild Wars; the R&D for Guild Wars don't think out of the box like this, whereas in Magic, things breaking rules happen all the time and stimulate the gameplay (Mindslaver, anyone?).
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Old Jul 10, 2007, 10:30 PM // 22:30   #7
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I've never played Magic, so I have no freakin idea....
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Old Jul 10, 2007, 11:02 PM // 23:02   #8
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i play magic and yea i agree magic r&d is kinda insane but its a card game not a video game so really its very different, oh and lutz mindslaver + academy ruins + tefiri = GG
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Old Jul 10, 2007, 11:28 PM // 23:28   #9
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Quote:
Originally Posted by tenshi_strife
heh this would be good in pve to heal stupid leeroy bitches.
Now I just need someone to explain to me why I'd EVER heal a Leeroy. :P This is why I rarely play as a Monk.
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Old Jul 11, 2007, 12:05 AM // 00:05   #10
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Extending Light
10 energy
1 second casting
45 second recharge time

Enchantment Spell. For 10...28 seconds, your healing magic spells can reach any party member, but heal for 50% less. (Divine Favor).


Interesting idea - needs a little work though. Change it to double the range of all non-touch, targeting, healing magic spells perhaps. And duration seems a bit long.
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